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   research: AVANT-GARDE MOVIES
   research: MOTION GRAPHICS
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   theory: DIGITAL CAPITALISM
   theory: GLITCH & POSTDIGITAL
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MOVIES AND STATICS

story © Michael Betancourt | published July 24, 1998 | permalink | TwitThis Digg Facebook StumbleUpon  |  



research: AVANT-GARDE MOVIES

Much of what follows, while directed towards Movies, is equally applicable to Statics. 'Real time' is the key to distinguishing statics (movies) which move very slowly from actual movies-as-such. Many things move/change, but not in a fashion we can actually perceive.



When we construct an aesthetic of visual art based on the concept (and reality) of light, we have two types (classes) of potential image: the movie and the static.

1. What is a movie?
any image which appears to move due to persistence of vision*, or ispresented using an apparatus where such apparent movement is possible.
(* also phi phenomenon)
2. What is a static?
any image which does not appear to move,* but which is presented using an apparatus which does not have the potential for movement, or which does not show such apparent movement; the opposite of a movie.
(* by move, what is meant is the "literal" movement of a movie, not painterly movement [statics are images which do not move in 'real time'])






 
 

 
 
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